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Luck and Basic Materials Salvage Tool
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Save setting choices in Cookies :
Luck and Basic Salvage Tool
Luck from Ecto = 105
Luck from Masterwork = 30
Luck from Fine = 11

Ecto: 3095 - 3316 (2818 after tax)
Dust: 1800 - 1894 (1609 after tax)
Number of Dust per salvaged Ecto with Master/Mystic/SFSoM: 1.85
Note: I reversed these so they display profit instead of cost (higher positive numbers = better)
The cost of salvaging ecto (positive numbers = profit for you):
Scenario DescriptionProfit per ectoProfit per luckProfit breakdown if salvaging
Buy Ecto, salvage Ecto, sell Dust-177 per ecto-1.692 per luck2978 dust sale - buy ecto for 3095 - 61 salvage
Have Ecto, (sell Ecto vs. salvage Ecto and sell Dust)98 per ecto0.9401 per luck2978 dust sale - 2818 ecto sale - 61 salvage
(Buy Ecto and salvage Ecto vs. buy Dust), use Dust174 per ecto1.657 per luckbuy dust for 3330 - buy ecto for 3095 - 61 salvage
Have Ecto, (sell Ecto and buy Dust vs. salvage Ecto), use Dust450 per ecto4.29 per luckbuy dust for 3330 - 2818 ecto sale - 61 salvage


Max price to pay for Fine/Masterwork (to buy material cheaper than just buying it straight off the TP's buy order price), salvage with Crude/Basic/CFSoM:
Purpose is to use the materials / Purpose is to sell the materials
Don't show all items below: 110 (-10c / +10c)
Wood WeaponsSalvaged MaterialsGreen 1-20Soft 16-33Seasoned 31-48Hard 46-63Elder 59-80
Focus1.03 Wood Logs




Long Bow1.84 Wood Logs

111176
Scepter1.18 Wood Logs


112
Short Bow1.49 Wood Logs


142
Staff1.54 Wood Logs


147
Trident1.5 Wood Logs


143
Torch1.1 Wood Logs





Wood+Metal WeaponsSalvaged MaterialsGreen 1-20
Copper 1-23
Soft 16-33
Iron 19-33
Seasoned 31-48
Iron 34-53
Hard 46-63
Platinum 49-62
Elder 59-80
Mithril 54-80
Axe0.53 Wood Logs / 0.66 Ore


162
Hammer0.79 Wood Logs / 0.79 Ore

127210
Harpoon Gun0.83 Wood Logs / 0.79 Ore

129214
Mace0.6 Wood Logs / 0.62 Ore


162
Pistol0.61 Wood Logs / 0.62 Ore


163
Rifle0.82 Wood Logs / 0.76 Ore

126207
Shield0.56 Wood Logs / 0.54 Ore


144
Spear0.85 Wood Logs / 0.83 Ore

135222

Metal WeaponsSalvaged MaterialsCopper 1-23Iron 19-33Iron 34-53Platinum 49-62Mithril 54-80
Dagger1.03 Ore


174
Greatsword1.61 Ore
143162274
Sword1.15 Ore

115195
Warhorn1.41 Ore
125141239

Heavy ArmorSalvaged MaterialsCopper 1-23Iron 19-33Iron 34-53Platinum 49-62Mithril 54-80
Helm1.35 Ore
119135229
Shoulder1.08 Ore


182
Coat1.88 Ore
168190320
Gloves1.18 Ore

118200
Leggings1.1 Ore

110186
Boots1.17 Ore

117198

Medium ArmorSalvaged MaterialsRawhide 1-20Thin 16-35Coarse 31-50Rugged 46-63Thick 58-80
Helm1.8 Leather Sections


182115
Shoulder1.78 Leather Sections


180114
Coat2.45 Leather Sections


249158
Gloves1.82 Leather Sections


184117
Leggings1.69 Leather Sections


171
Boots1.81 Leather Sections


183116
Back Item1.7 Leather Sections


172

Light ArmorSalvaged MaterialsJute 1-20Wool 16-33Cotton 31-50Linen 44-63Silk 58-80
Helm1.81 Cloth Scraps




Shoulder1.95 Cloth Scraps




Coat3.03 Cloth Scraps
151
129
Gloves1.79 Cloth Scraps




Leggings2.1 Cloth Scraps




Boots2.01 Cloth Scraps





TrinketsSalvaged MaterialsCopper 1-20Silver 25-35Gold 40-50Platinum 55-65Mithril 70-80
Accessory1.58 Ore


269
Amulet1.61 Ore


274
Ring1.66 Ore


282

Help and Info:
 ● Gives cost info on items that give luck
 ● Ectos give the most per salvage (and can be salvaged quicker), but also tend to cost a lot for each luck you get. I included several ways to handle ectos, depending if you're buying them or already have them, or selling them or using them.
 ● Positive values per luck mean you lose that much, negative values mean you gain that much. (negative means you should do it even if not looking for luck).
 ● Some blue and green items give valuable materials cheaper than they can be purchased in the TP (sometimes even able to sell it at a profit). The table will tell you which items and the max price you should pay to break even compared to just buying that material off the TP for buy order prices.  The cheaper you buy an item below this amount, the more profit you will make.
 ● 'Dont show all items below' will not show number values (just an empty box) for that item/level if the amount needed to buy below is less than this amount (it's likely it's just not possible to buy items cheaply enough)
 ● All calculations include the cost and chance of promotion of an Infinite kit; 3c per salvage, 12% chance of higher tier

● Basic Materials Salvage Drop Rates:
 Crude has 10% chance of higher tier
 Basic/Infinite has 12.5% chance of higher tier
 Fine has 13.75% chance of higher tier
 Journeyman has 15% chance of higher tier
 Master/Mystic has 16.25% chance of higher tier
 BLSK has 22.5% chance of higher tier

If you're not sure what level is the best to open masterwork bags at: Silverwaste's chart is pretty good.