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Luck and Basic Materials Salvage Tool
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Save setting choices in Cookies :
Luck and Basic Salvage Tool
Luck from Ecto = 105
Luck from Masterwork = 30
Luck from Fine = 11

Ecto: 3127 - 3278 (2786 after tax)
Dust: 1745 - 1746 (1484 after tax)
Number of Dust per salvaged Ecto with Master/Mystic/SFSoM: 1.85
Note: I reversed these so they display profit instead of cost (higher positive numbers = better)
The cost of salvaging ecto (positive numbers = profit for you):
Scenario DescriptionProfit per ectoProfit per luckProfit breakdown if salvaging
Buy Ecto, salvage Ecto, sell Dust-442 per ecto-4.213 per luck2745 dust sale - buy ecto for 3127 - 61 salvage
Have Ecto, (sell Ecto vs. salvage Ecto and sell Dust)-101 per ecto-0.9687 per luck2745 dust sale - 2786 ecto sale - 61 salvage
(Buy Ecto and salvage Ecto vs. buy Dust), use Dust40 per ecto0.3833 per luckbuy dust for 3228 - buy ecto for 3127 - 61 salvage
Have Ecto, (sell Ecto and buy Dust vs. salvage Ecto), use Dust380 per ecto3.628 per luckbuy dust for 3228 - 2786 ecto sale - 61 salvage


Max price to pay for Fine/Masterwork (to buy material cheaper than just buying it straight off the TP's buy order price), salvage with Crude/Basic/CFSoM:
Purpose is to use / Purpose is to sell
Don't show all items below: 110 (-10c / +10c)
Wood WeaponsSalvaged MaterialsGreen 1-20Soft 16-33Seasoned 31-48Hard 46-63Elder 59-80
Focus1.03 Wood Logs




Long Bow1.84 Wood Logs

137181
Scepter1.18 Wood Logs


115
Short Bow1.49 Wood Logs

110146
Staff1.54 Wood Logs

114151
Trident1.5 Wood Logs

111147
Torch1.1 Wood Logs





Wood+Metal WeaponsSalvaged MaterialsGreen 1-20
Copper 1-23
Soft 16-33
Iron 19-33
Seasoned 31-48
Iron 34-53
Hard 46-63
Platinum 49-62
Elder 59-80
Mithril 54-80
Axe0.53 Wood Logs / 0.66 Ore


147
Hammer0.79 Wood Logs / 0.79 Ore

136192
Harpoon Gun0.83 Wood Logs / 0.79 Ore

139196
Mace0.6 Wood Logs / 0.62 Ore


148
Pistol0.61 Wood Logs / 0.62 Ore


149
Rifle0.82 Wood Logs / 0.76 Ore

136191
Shield0.56 Wood Logs / 0.54 Ore


132
Spear0.85 Wood Logs / 0.83 Ore

145204

Metal WeaponsSalvaged MaterialsCopper 1-23Iron 19-33Iron 34-53Platinum 49-62Mithril 54-80
Dagger1.03 Ore


148
Greatsword1.61 Ore
146159233
Sword1.15 Ore

112166
Warhorn1.41 Ore
127139204

Heavy ArmorSalvaged MaterialsCopper 1-23Iron 19-33Iron 34-53Platinum 49-62Mithril 54-80
Helm1.35 Ore
122133195
Shoulder1.08 Ore


155
Coat1.88 Ore
171186273
Gloves1.18 Ore

115170
Leggings1.1 Ore


158
Boots1.17 Ore

114168

Medium ArmorSalvaged MaterialsRawhide 1-20Thin 16-35Coarse 31-50Rugged 46-63Thick 58-80
Helm1.8 Leather Sections


201
Shoulder1.78 Leather Sections


199
Coat2.45 Leather Sections


275144
Gloves1.82 Leather Sections


203
Leggings1.69 Leather Sections


188
Boots1.81 Leather Sections


202
Back Item1.7 Leather Sections


190

Light ArmorSalvaged MaterialsJute 1-20Wool 16-33Cotton 31-50Linen 44-63Silk 58-80
Helm1.81 Cloth Scraps




Shoulder1.95 Cloth Scraps
112


Coat3.03 Cloth Scraps
175
131
Gloves1.79 Cloth Scraps




Leggings2.1 Cloth Scraps
120


Boots2.01 Cloth Scraps
115



TrinketsSalvaged MaterialsCopper 1-20Silver 25-35Gold 40-50Platinum 55-65Mithril 70-80
Accessory1.58 Ore


229
Amulet1.61 Ore


233
Ring1.66 Ore


240

Help and Info:
 ● Gives cost info on items that give luck
 ● Ectos give the most per salvage (and can be salvaged quicker), but also tend to cost a lot for each luck you get. I included several ways to handle ectos, depending if you're buying them or already have them, or selling them or using them.
 ● Positive values per luck mean you lose that much, negative values mean you gain that much. (negative means you should do it even if not looking for luck).
 ● Some blue and green items give valuable materials cheaper than they can be purchased in the TP (sometimes even able to sell it at a profit). The table will tell you which items and the max price you should pay to break even compared to just buying that material off the TP for buy order prices.  The cheaper you buy an item below this amount, the more profit you will make.
 ● 'Dont show all items below' will not show number values (just an empty box) for that item/level if the amount needed to buy below is less than this amount (it's likely it's just not possible to buy items cheaply enough)
 ● All calculations include the cost and chance of promotion of an Infinite kit; 3c per salvage, 12% chance of higher tier

● Basic Materials Salvage Drop Rates:
 Crude has 10% chance of higher tier
 Basic/Infinite has 12.5% chance of higher tier
 Fine has 13.75% chance of higher tier
 Journeyman has 15% chance of higher tier
 Master/Mystic has 16.25% chance of higher tier
 BLSK has 22.5% chance of higher tier

If you're not sure what level is the best to open masterwork bags at: Silverwaste's chart is pretty good.