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Refinement Criteria (enter 0 to not use that minimum):
Minimum Profit = Copper (10)
Minimum % Profit = %
Minimum Velocity =

Arranged by All / Arrange by Tiers
Bags Excluded (Add Bags)
Salvageable Included (Remove Salvageable)
Dyes Excluded (Add Dyes)
NameBuy Order

Sell Listing
Buy Order Profit if Used (Percent)

Sell Listing Profit if Used (Percent)
Buy Order Profit if Sold (Percent)

Sell Listing Profit if Sold (Percent)
Sample Size / Don't Show Materials
(Drop rate per 100)
Frayed Garment
Basic Trophy 0
29.47- / day
01:08:20:27/outbid : 18:22:43/undercut
43

46
24 (57%)

21 (46.8%)
15 (36%)

12 (27.1%)
2,000
48.150 Cotton Scrap (sell 7.2), 132.85 Linen Scrap (sell 65), -300
Hard Leather Strap
Basic Trophy 0
2,696.80+ / day
21:52:39/outbid : 11:01:15/undercut
40

41
17 (44.9%)

16 (41.3%)
11 (28.6%)

10 (25.5%)
2,000
125.80 Thick Leather Section (sell 31), 8.40 Hardened Leather Section (sell 32), -300
Rich Clump of Ore
Basic Trophy 0
189.59+ / day
01:05:28:59/outbid : 07:39:28/undercut
59

60
24 (41.2%)

23 (38.8%)
13 (22.2%)

12 (20.2%)
2,000
121.300 Mithril Ore (sell 64), 21.300 Orichalcum Ore (sell 24), -300
Salvageable Aetherized Metal Scrap
Rare Trophy 0
29.33- / day
01:03:16:04/outbid : 02:56:28/undercut
288

294
103 (35.9%)

97 (33.1%)
62 (21.8%)

56 (19.3%)
500
446.8 Mithril Ore (sell 236), 29.4 Orichalcum Ore (sell 33), 8.20 Charged Core (sell 7.1), 2 Charged Lodestone (sell 139), -300


Help and Info:
 ● Gives a list of bags that can be opened and give more than their cost.
 ● 'Sample Size' tells you how many bags have been opened to determine the current return rates - higher is better, anything below 1,000 is not very good. It will highlight any row where the sample size and profit is at least decent (stay away from unhighlighted rows)
 ● 'Materials' lists everything possible to get out of that bag, along with drop amounts (It's how many you will get if you open 100 bags)