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Refinement Criteria (enter 0 to not use that minimum):
Minimum Profit = Copper (10)
Minimum % Profit = %
Minimum Velocity =

Arranged by All / Arrange by Tiers
Bags Excluded (Add Bags)
Salvageable Included (Remove Salvageable)
Dyes Excluded (Add Dyes)
NameBuy Order

Sell Listing
Buy Order Profit if Used (Percent)

Sell Listing Profit if Used (Percent)
Buy Order Profit if Sold (Percent)

Sell Listing Profit if Sold (Percent)
Sample Size / Don't Show Materials
(Drop rate per 100)
Ragged Garment
Basic Trophy 0
11.35- / day
01:13:06:05/outbid : 16:16:59/undercut
26

27
16 (64.9%)

15 (58.8%)
17 (65.7%)

16 (59.6%)
2,000
46.65 Wool Scrap (sell 34), 134.350 Cotton Scrap (sell 20), -300
Jagged Metal Scrap
Basic Trophy 0
20.51- / day
01:22:33:29/outbid : 03:09:54:39/undercut
84

85
19 (23.4%)

18 (21.9%)
21 (25.1%)

20 (23.7%)
2,000
89.200 Iron Ore (sell 101), 26.100 Silver Ore (sell 3.7), 66.200 Gold Ore (sell 21), -300
Rich Clump of Ore
Basic Trophy 0
183.45- / day
01:03:01:28/outbid : 01:08:18:56/undercut
58

59
23 (39.7%)

22 (37.3%)
13 (24.1%)

12 (22%)
2,000
121.300 Mithril Ore (sell 63), 21.300 Orichalcum Ore (sell 25), -300
Salvageable Aetherized Metal Scrap
Rare Trophy 0
22.84- / day
01:04:43:42/outbid : 03:10:28/undercut
289

290
105 (36.3%)

104 (35.9%)
62 (21.6%)

61 (21.2%)
500
446.8 Mithril Ore (sell 232), 29.4 Orichalcum Ore (sell 34), 8.20 Charged Core (sell 5.8), 2 Charged Lodestone (sell 144), -300


Help and Info:
 ● Gives a list of bags that can be opened and give more than their cost.
 ● 'Sample Size' tells you how many bags have been opened to determine the current return rates - higher is better, anything below 1,000 is not very good. It will highlight any row where the sample size and profit is at least decent (stay away from unhighlighted rows)
 ● 'Materials' lists everything possible to get out of that bag, along with drop amounts (It's how many you will get if you open 100 bags)