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Refinement Criteria (enter 0 to not use that minimum):
Minimum Profit = Copper (10)
Minimum % Profit = %
Minimum Velocity =

Arranged by All / Arrange by Tiers
Bags Excluded (Add Bags)
Salvageable Included (Remove Salvageable)
Dyes Excluded (Add Dyes)
NameBuy Order

Sell Listing
Buy Order Profit if Used (Percent)

Sell Listing Profit if Used (Percent)
Buy Order Profit if Sold (Percent)

Sell Listing Profit if Sold (Percent)
Sample Size / Show Materials
(Drop rate per 100)
Torn Hide
Basic Trophy 0
22.65- / day
19:28:37/outbid : 08:58:46/undercut
85

86
42 (50%)

41 (48.3%)
36 (42.5%)

35 (40.8%)
2,000
Frayed Garment
Basic Trophy 0
176.48- / day
12:33:57/outbid : 04:42:42/undercut
96

98
27 (28.7%)

25 (26.1%)
23 (24.4%)

21 (21.9%)
2,000
Pile of Metal Scrap
Basic Trophy 0
11.76- / day
01:15:24:23/outbid : 05:25:43/undercut
122

123
27 (22.9%)

26 (21.9%)
17 (14.3%)

16 (13.4%)
2,000
Thin Leather Strap
Basic Trophy 0
14.39- / day
01:05:34:23/outbid : 08:12:22/undercut
52

67
29 (57.1%)

14 (21.9%)
29 (55.9%)

14 (21%)
2,000
Bit of Metal Scrap
Basic Trophy 0
14.58- / day
03:03:58:58/outbid : 06:14:37/undercut
89

90
23 (26.6%)

22 (25.2%)
13 (15.6%)

12 (14.3%)
2,000
Salvageable Hide
Basic Trophy 0
2,556.70- / day
12:09:15/outbid : 01:37:54/undercut
75

76
27 (36.8%)

26 (35%)
13 (17.5%)

12 (15.9%)
2,000
Hard Leather Strap
Basic Trophy 0
4,698.67- / day
12:29:55/outbid : 01:46:19/undercut
77

78
27 (35.2%)

26 (33.5%)
12 (16.1%)

11 (14.6%)
2,000


Help and Info:
 ● Gives a list of bags that can be opened and give more than their cost.
 ● 'Sample Size' tells you how many bags have been opened to determine the current return rates - higher is better, anything below 1,000 is not very good. It will highlight any row where the sample size and profit is at least decent (stay away from unhighlighted rows)
 ● 'Materials' lists everything possible to get out of that bag, along with drop amounts (It's how many you will get if you open 100 bags)