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Refinement Criteria (enter 0 to not use that minimum):
Minimum Profit = Copper (10)
Minimum % Profit = %
Minimum Velocity =

Arranged by All / Arrange by Tiers
Bags Excluded (Add Bags)
Salvageable Included (Remove Salvageable)
Dyes Excluded (Add Dyes)
NameBuy Order

Sell Listing
Buy Order Profit if Used (Percent)

Sell Listing Profit if Used (Percent)
Buy Order Profit if Sold (Percent)

Sell Listing Profit if Sold (Percent)
Sample Size / Show Materials
(Drop rate per 100)
Salvageable Aetherized Metal Scrap
Rare Trophy 0
13.32+ / day
06:03:29:39/outbid : 07:02:44/undercut
286

287
106 (37.3%)

105 (36.8%)
62 (21.8%)

61 (21.4%)
500
Lump of Raw Ambrite
Basic Trophy 0
1,691.53- / day
12:53:38/outbid : 04:32:02/undercut
148

172
57 (38.7%)

33 (19.4%)
48 (32.6%)

24 (14.1%)
4,000
Metal Scrap
Basic Trophy 0
37.95- / day
02:17:52:35/outbid : 05:15:14/undercut
221

225
65 (29.6%)

61 (27.3%)
35 (16.2%)

31 (14.1%)
2,000
Jagged Metal Scrap
Basic Trophy 0
15.91- / day
01:04:26:18/outbid : 01:07:57:03/undercut
93

94
14 (15.2%)

13 (14%)
18 (19.5%)

17 (18.2%)
2,000
Ragged Garment
Basic Trophy 0
56.36- / day
01:23:10:19/outbid : 10:02:18/undercut
26

34
17 (66.5%)

9.3 (27.3%)
16 (64%)

8.6 (25.4%)
2,000
Frayed Garment
Basic Trophy 0
16.57- / day
03:10:42:04/outbid : 17:09:24/undercut
48

64
19 (41.6%)

31 (6.2%)
16 (34.4%)

0.53 (0.8%)
2,000
Thin Leather Strap
Basic Trophy 0
29.31- / day
06:14:24:43/outbid : 08:07:26/undercut
24

49
5 (20.9%)

-19 (-40.8%)
11 (46.3%)

-13 (-28.3%)
2,000


Help and Info:
 ● Gives a list of bags that can be opened and give more than their cost.
 ● 'Sample Size' tells you how many bags have been opened to determine the current return rates - higher is better, anything below 1,000 is not very good. It will highlight any row where the sample size and profit is at least decent (stay away from unhighlighted rows)
 ● 'Materials' lists everything possible to get out of that bag, along with drop amounts (It's how many you will get if you open 100 bags)