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Bag and Salvageable Materials Tool (Refresh)
Refinement Criteria (enter 0 to not use that minimum):
Minimum Profit = Copper (10)
Minimum % Profit = %
Minimum Velocity =

Arrange by All / Arranged by Tiers
Bags Excluded (Add Bags)
Salvageable Included (Remove Salvageable)
Dyes Excluded (Add Dyes)
Tier 6.0
NameBuy Order

Sell Listing
Buy Order Profit if Used (Percent)

Sell Listing Profit if Used (Percent)
Buy Order Profit if Sold (Percent)

Sell Listing Profit if Sold (Percent)
Sample Size / Show Materials
(Drop rate per 100)
Rich Clump of Ore
Basic Trophy 0
173.21- / day
01:00:19:16/outbid : 01:06:32:00/undercut
58

62
26 (45.7%)

22 (36.3%)
17 (30.3%)

13 (21.9%)
2,000
Valuable Metal Scrap
Basic Trophy 0
3,524.03- / day
09:43:15/outbid : 07:51:01/undercut
68

69
16 (23.9%)

15 (22.1%)
7.4 (10.8%)

6.4 (9.2%)
2,000
Tier 4.0
Frayed Garment
Basic Trophy 0
21.59- / day
01:07:33:53/outbid : 18:01:27/undercut
51

52
16 (32.4%)

15 (29.8%)
11 (23.5%)

10 (21.1%)
2,000
Tier 3.0
Jagged Metal Scrap
Basic Trophy 0
19.08+ / day
02:02:36:15/outbid : 04:17:29:21/undercut
84

94
22 (26.3%)

12 (12.9%)
17 (20.4%)

7.1 (7.6%)
2,000


Help and Info:
 ● Gives a list of bags that can be opened and give more than their cost.
 ● 'Sample Size' tells you how many bags have been opened to determine the current return rates - higher is better, anything below 1,000 is not very good. It will highlight any row where the sample size and profit is at least decent (stay away from unhighlighted rows)
 ● 'Materials' lists everything possible to get out of that bag, along with drop amounts (It's how many you will get if you open 100 bags)