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Rarities:Basic Fine Masterwork Rare Exotic Only Ecto-producing
Minimum Profit = Copper = 2000
Minimum % Profit = %
Minimum Velocity =
Minimum Daily Profit = Copper = 100
Item Limit:
BLSK % Discount = %
BLSK price per salvage: 48264
GoDM price = Copper = 0

Name

Velocity
KitBuy Order Price

Sell Listing Price
Buy Order Profit (Percent)

Sell Listing Profit (Percent)
Daily Profit Buy Order

Daily Profit Sell Listing
Max
Profitable
Buy
Price
What it gives when salvaged
Settler's Keepsake
Exotic Trinket Accessory 80
11.54+ / day
01:11:38:54/outbid : 06:41:00/undercut
MSK4671

9998
4396 (94.1%)

-930 (-9.3%)
25377

-5370
90671.44 x Mithril Ore 55
0.14 x Orichalcum Ore 105
1.2 x Glob of Ectoplasm 3277
0.5 x Glob of Dark Matter 0 (0+ / day)
0.8 x Exquisite Passion Flower 8352 (39- / day)
Bloodseeker
Exotic Weapon Focus 80
20.38- / day
09:04:06/outbid : 01:16:05/undercut
MSK1963

3857
2538 (129.3%)

644 (16.7%)
25863

6565
45010.94 x Elder Wood Log 33
0.09 x Ancient Wood Log 138
1.2 x Glob of Ectoplasm 3277
0.5 x Glob of Dark Matter 0 (0+ / day)
0.8 x Superior Sigil of Demons 1698 (75- / day)
Grimward
Exotic Weapon Shield 80
16.94- / day
08:56:48/outbid : 01:46:48/undercut
MSK2337

3521
2376 (101.7%)

1192 (33.9%)
20127

10097
47130.5 x Mithril Ore 55
0.05 x Orichalcum Ore 105
0.5 x Elder Wood Log 33
0.05 x Ancient Wood Log 138
1.2 x Glob of Ectoplasm 3277
0.5 x Glob of Dark Matter 0 (0+ / day)
0.8 x Superior Sigil of Nullification 1993 (395- / day)
Cleric's Adventurer's Spectacles
Exotic Armor Helm 80
33.00- / day
02:01:24:56/outbid : 04:15:15/undercut
MSK1307

5491
2069 (158.4%)

-2114 (-38.5%)
34154

-34887
33761.23 x Mithril Ore 55
0.12 x Orichalcum Ore 105
1.2 x Glob of Ectoplasm 3277
0.5 x Glob of Dark Matter 0 (0+ / day)


Help and Info:
 ● Will give you a list of items that, when salvaged and all parts sold, will give a profit.
 ● You can sort by what you are most interested in: Profit, % Profit, Daily Profit
 ● You can choose which rarities you are interested in.
 ● Can apply a discount to the BLSK price. You can then adjust this discount anywhere from 0 to 100% depending on your situation: did you buy BLSK from gem store at a discount? Did you get them for free? etc.
 ● 'Kit' will tell you which kit is more profitable to use for this specific item.
 ● 'Max Profitable Buy Price' will tell you the maximum amount you can pay on that item to still get a profit from selling the salvaged materials. The less you pay from this number, the better your profit.
 ● 'What it gives extra' includes sockets and inscriptions and is only there so you don't over-buy a particular salvaged material and have a hard time selling them all. Does not include ecto or basic crafting material.
 ● BLSK = Black Lion Salvage Kit.
 ● MSK = Master Salvage Kit. Mystic may one day give the same profits, but gems will have to take a huge dive first (below 0.94g/100gems). If you have free Mystic Forge Stones, Mystic is cheaper than Master
 ● CFSoM = Copper-Fed Salvage-o-Matic, can also use Basic Salvage Kit instead for slightly less profit. Crude can also be used and is cheaper but will have slightly less drop rates.

Salvage Drop Rates:
 Rare (68+) with MSK gives 0.875 ecto
 Rare (68+) with BLSK gives 1.25 ecto
 Exotic (68+) with MSK gives 1.2 ecto
 Exotic (68+) with BLSK gives 1.66 ecto
 Exotic (68+) with MSK has a 40.88% chance of Inscription/Insignia
 Exotic (68+) with BLSK has a 60.88% chance of Inscription/Insignia
 Exotic (68+) with MSK gives 0.4972 Glob of Dark Matter
 Exotic (68+) with BLSK gives 0.9977 Glob of Dark Matter

Basic Material Tier Rates:
 Crude has 10% chance of higher tier
 Basic/CFSoM has 12.5% chance of higher tier
 Fine has 13.75% chance of higher tier
 Journeyman has 15% chance of higher tier
 Master/Mystic has 16.25% chance of higher tier
 BLSK has 22.5% chance of higher tier

Dungeons that have exotic weapons that can give Inscriptions:
 AC = Soldiers (pow tough vit = 58/Token), Magi (heal prec vit = 58/Token)
 CM = Rabid (cond prec tough = 57/Token), Shaman (vit cond heal = 57/Token)
 TA = Rabid (cond prec tough = 57/Token), Magi (heal prec vit = 58/Token)
 SE = Soldiers (pow tough vit = 58/Token)
 CoF = none
 HotW = Soldiers (pow tough vit = 58/Token), Rabid (cond prec tough = 57/Token), Magi (heal prec vit = 58/Token)
 CoE = Dire (cond tough vit = 57/Token)
 Arah = Rabid (cond prec tough = 57/Token)
Prices include MSK and TP tax and Inscription and Ecto at 210 tokens/item; they do not include basic materials
If you're using a free BLSK, profit increases from 58/Token to 64/Token

Dungeons that have exotic armors that can give Insignia:
 AC = Soldiers (pow tough vit = 89/Token), Magi (heal prec vit = 89/Token)
 CM = Rabid (cond prec tough = 85/Token), Shaman (vit cond heal = 85/Token)
 TA = Rabid (cond prec tough = 85/Token), Magi (heal prec vit = 89/Token)
 SE = Soldiers (pow tough vit = 89/Token)
 CoF = none
 HotW = Soldiers (pow tough vit = 89/Token), Rabid (cond prec tough = 85/Token), Magi (heal prec vit = 89/Token)
 CoE = Dire (cond tough vit = 85/Token)
 Arah = Rabid (cond prec tough = 85/Token)
Prices include MSK and TP tax and Insignia and Ecto at 180 tokens/item; they do not include basic materials
If you're using a free BLSK, profit increases from 89/Token to 105/Token

Dungeons that have Level 68+ rares that can give ecto:
 AC = none
 CM = none
 TA = none
 SE = none
 CoF = Yes (79/Token)
 HotW = Yes (79/Token)
 CoE = Yes (79/Token)
 Arah = Yes (79/Token)
Prices include Master SK and TP tax and Ecto at 30 tokens/item; they do not include basic materials
If you're using a 'free' BLSK, profit increases from 79/Token to 116/Token