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Luck and Basic Materials Salvage Tool
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Save setting choices in Cookies :
Luck and Basic Salvage Tool
Luck from Ecto = 105
Luck from Masterwork = 30
Luck from Fine = 11

Ecto: 3002 - 3407 (2895 after tax)
Dust: 1732 - 1860 (1581 after tax)
Number of Dust per salvaged Ecto with Master/Mystic/SFSoM: 1.85
Note: I reversed these so they display profit instead of cost (higher positive numbers = better)
The cost of salvaging ecto (positive numbers = profit for you):
Scenario DescriptionProfit per ectoProfit per luckProfit breakdown if salvaging
Buy Ecto, salvage Ecto, sell Dust-138 per ecto-1.316 per luck2924 dust sale - buy ecto for 3002 - 61 salvage
Have Ecto, (sell Ecto vs. salvage Ecto and sell Dust)-32 per ecto-0.3057 per luck2924 dust sale - 2895 ecto sale - 61 salvage
(Buy Ecto and salvage Ecto vs. buy Dust), use Dust141 per ecto1.345 per luckbuy dust for 3204 - buy ecto for 3002 - 61 salvage
Have Ecto, (sell Ecto and buy Dust vs. salvage Ecto), use Dust247 per ecto2.355 per luckbuy dust for 3204 - 2895 ecto sale - 61 salvage


Max price to pay for Fine/Masterwork (to buy material cheaper than just buying it straight off the TP's buy order price), salvage with Crude/Basic/CFSoM:
Purpose is to use the materials / Purpose is to sell the materials
Don't show all items below: 110 (-10c / +10c)
Wood WeaponsSalvaged MaterialsGreen 1-20Soft 16-33Seasoned 31-48Hard 46-63Elder 59-80
Focus1.03 Wood Logs




Long Bow1.84 Wood Logs

116158
Scepter1.18 Wood Logs




Short Bow1.49 Wood Logs


127
Staff1.54 Wood Logs


132
Trident1.5 Wood Logs


128
Torch1.1 Wood Logs





Wood+Metal WeaponsSalvaged MaterialsGreen 1-20
Copper 1-23
Soft 16-33
Iron 19-33
Seasoned 31-48
Iron 34-53
Hard 46-63
Platinum 49-62
Elder 59-80
Mithril 54-80
Axe0.53 Wood Logs / 0.66 Ore


144
Hammer0.79 Wood Logs / 0.79 Ore

126187
Harpoon Gun0.83 Wood Logs / 0.79 Ore

129190
Mace0.6 Wood Logs / 0.62 Ore


144
Pistol0.61 Wood Logs / 0.62 Ore


145
Rifle0.82 Wood Logs / 0.76 Ore

125185
Shield0.56 Wood Logs / 0.54 Ore


128
Spear0.85 Wood Logs / 0.83 Ore

134198

Metal WeaponsSalvaged MaterialsCopper 1-23Iron 19-33Iron 34-53Platinum 49-62Mithril 54-80
Dagger1.03 Ore


154
Greatsword1.61 Ore
141156243
Sword1.15 Ore

111172
Warhorn1.41 Ore
123136212

Heavy ArmorSalvaged MaterialsCopper 1-23Iron 19-33Iron 34-53Platinum 49-62Mithril 54-80
Helm1.35 Ore
118130203
Shoulder1.08 Ore


162
Coat1.88 Ore
166183284
Gloves1.18 Ore

114177
Leggings1.1 Ore


165
Boots1.17 Ore

113175

Medium ArmorSalvaged MaterialsRawhide 1-20Thin 16-35Coarse 31-50Rugged 46-63Thick 58-80
Helm1.8 Leather Sections


196115
Shoulder1.78 Leather Sections


194113
Coat2.45 Leather Sections


268158
Gloves1.82 Leather Sections


199116
Leggings1.69 Leather Sections


184
Boots1.81 Leather Sections


197115
Back Item1.7 Leather Sections


185

Light ArmorSalvaged MaterialsJute 1-20Wool 16-33Cotton 31-50Linen 44-63Silk 58-80
Helm1.81 Cloth Scraps




Shoulder1.95 Cloth Scraps




Coat3.03 Cloth Scraps
153
126
Gloves1.79 Cloth Scraps




Leggings2.1 Cloth Scraps




Boots2.01 Cloth Scraps





TrinketsSalvaged MaterialsCopper 1-20Silver 25-35Gold 40-50Platinum 55-65Mithril 70-80
Accessory1.58 Ore


238
Amulet1.61 Ore


243
Ring1.66 Ore


250

Help and Info:
 ● Gives cost info on items that give luck
 ● Ectos give the most per salvage (and can be salvaged quicker), but also tend to cost a lot for each luck you get. I included several ways to handle ectos, depending if you're buying them or already have them, or selling them or using them.
 ● Positive values per luck mean you lose that much, negative values mean you gain that much. (negative means you should do it even if not looking for luck).
 ● Some blue and green items give valuable materials cheaper than they can be purchased in the TP (sometimes even able to sell it at a profit). The table will tell you which items and the max price you should pay to break even compared to just buying that material off the TP for buy order prices.  The cheaper you buy an item below this amount, the more profit you will make.
 ● 'Dont show all items below' will not show number values (just an empty box) for that item/level if the amount needed to buy below is less than this amount (it's likely it's just not possible to buy items cheaply enough)
 ● All calculations include the cost and chance of promotion of an Infinite kit; 3c per salvage, 12% chance of higher tier

● Basic Materials Salvage Drop Rates:
 Crude has 10% chance of higher tier
 Basic/Infinite has 12.5% chance of higher tier
 Fine has 13.75% chance of higher tier
 Journeyman has 15% chance of higher tier
 Master/Mystic has 16.25% chance of higher tier
 BLSK has 22.5% chance of higher tier

If you're not sure what level is the best to open masterwork bags at: Silverwaste's chart is pretty good.