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Luck and Basic Materials Salvage Tool
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Save setting choices in Cookies :
Luck and Basic Salvage Tool
Luck from Ecto = 105
Luck from Masterwork = 30
Luck from Fine = 11

Ecto: 3124 - 3349 (2846 after tax)
Dust: 1799 - 1850 (1572 after tax)
Number of Dust per salvaged Ecto with Master/Mystic/SFSoM: 1.85
Note: I reversed these so they display profit instead of cost (higher positive numbers = better)
The cost of salvaging ecto (positive numbers = profit for you):
Scenario DescriptionProfit per ectoProfit per luckProfit breakdown if salvaging
Buy Ecto, salvage Ecto, sell Dust-275 per ecto-2.627 per luck2909 dust sale - buy ecto for 3124 - 61 salvage
Have Ecto, (sell Ecto vs. salvage Ecto and sell Dust)1.5 per ecto0.014 per luck2909 dust sale - 2846 ecto sale - 61 salvage
(Buy Ecto and salvage Ecto vs. buy Dust), use Dust143 per ecto1.363 per luckbuy dust for 3328 - buy ecto for 3124 - 61 salvage
Have Ecto, (sell Ecto and buy Dust vs. salvage Ecto), use Dust420 per ecto4.005 per luckbuy dust for 3328 - 2846 ecto sale - 61 salvage


Max price to pay for Fine/Masterwork (to buy material cheaper than just buying it straight off the TP's buy order price), salvage with Crude/Basic/CFSoM:
Purpose is to use / Purpose is to sell
Don't show all items below: 110 (-10c / +10c)
Wood WeaponsSalvaged MaterialsGreen 1-20Soft 16-33Seasoned 31-48Hard 46-63Elder 59-80
Focus1.03 Wood Logs




Long Bow1.84 Wood Logs

134140
Scepter1.18 Wood Logs




Short Bow1.49 Wood Logs


113
Staff1.54 Wood Logs

111116
Trident1.5 Wood Logs


113
Torch1.1 Wood Logs





Wood+Metal WeaponsSalvaged MaterialsGreen 1-20
Copper 1-23
Soft 16-33
Iron 19-33
Seasoned 31-48
Iron 34-53
Hard 46-63
Platinum 49-62
Elder 59-80
Mithril 54-80
Axe0.53 Wood Logs / 0.66 Ore


137
Hammer0.79 Wood Logs / 0.79 Ore

138177
Harpoon Gun0.83 Wood Logs / 0.79 Ore

141180
Mace0.6 Wood Logs / 0.62 Ore


136
Pistol0.61 Wood Logs / 0.62 Ore


137
Rifle0.82 Wood Logs / 0.76 Ore

137174
Shield0.56 Wood Logs / 0.54 Ore


121
Spear0.85 Wood Logs / 0.83 Ore

147187

Metal WeaponsSalvaged MaterialsCopper 1-23Iron 19-33Iron 34-53Platinum 49-62Mithril 54-80
Dagger1.03 Ore


151
Greatsword1.61 Ore
153165238
Sword1.15 Ore

117169
Warhorn1.41 Ore
133144208

Heavy ArmorSalvaged MaterialsCopper 1-23Iron 19-33Iron 34-53Platinum 49-62Mithril 54-80
Helm1.35 Ore
127138199
Shoulder1.08 Ore

110159
Coat1.88 Ore
179194279
Gloves1.18 Ore
111120174
Leggings1.1 Ore

112162
Boots1.17 Ore
110119172

Medium ArmorSalvaged MaterialsRawhide 1-20Thin 16-35Coarse 31-50Rugged 46-63Thick 58-80
Helm1.8 Leather Sections


161111
Shoulder1.78 Leather Sections


159110
Coat2.45 Leather Sections


220152
Gloves1.82 Leather Sections


163112
Leggings1.69 Leather Sections


151
Boots1.81 Leather Sections


162112
Back Item1.7 Leather Sections


152

Light ArmorSalvaged MaterialsJute 1-20Wool 16-33Cotton 31-50Linen 44-63Silk 58-80
Helm1.81 Cloth Scraps




Shoulder1.95 Cloth Scraps




Coat3.03 Cloth Scraps
130
110
Gloves1.79 Cloth Scraps




Leggings2.1 Cloth Scraps




Boots2.01 Cloth Scraps





TrinketsSalvaged MaterialsCopper 1-20Silver 25-35Gold 40-50Platinum 55-65Mithril 70-80
Accessory1.58 Ore


234
Amulet1.61 Ore


238
Ring1.66 Ore


246

Help and Info:
 ● Gives cost info on items that give luck
 ● Ectos give the most per salvage (and can be salvaged quicker), but also tend to cost a lot for each luck you get. I included several ways to handle ectos, depending if you're buying them or already have them, or selling them or using them.
 ● Positive values per luck mean you lose that much, negative values mean you gain that much. (negative means you should do it even if not looking for luck).
 ● Some blue and green items give valuable materials cheaper than they can be purchased in the TP (sometimes even able to sell it at a profit). The table will tell you which items and the max price you should pay to break even compared to just buying that material off the TP for buy order prices.  The cheaper you buy an item below this amount, the more profit you will make.
 ● 'Dont show all items below' will not show number values (just an empty box) for that item/level if the amount needed to buy below is less than this amount (it's likely it's just not possible to buy items cheaply enough)
 ● All calculations include the cost and chance of promotion of an Infinite kit; 3c per salvage, 12% chance of higher tier

● Basic Materials Salvage Drop Rates:
 Crude has 10% chance of higher tier
 Basic/Infinite has 12.5% chance of higher tier
 Fine has 13.75% chance of higher tier
 Journeyman has 15% chance of higher tier
 Master/Mystic has 16.25% chance of higher tier
 BLSK has 22.5% chance of higher tier

If you're not sure what level is the best to open masterwork bags at: Silverwaste's chart is pretty good.