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Luck and Basic Salvage Tool
Luck from Ecto = 105
Luck from Masterwork = 30
Luck from Fine = 11

Ecto: 1881 - 1888 (1604 after tax)
Dust: 1144 - 1162 (987 after tax)
Number of Dust per salvaged Ecto with Master/Mystic/SFSoM: 1.85
Note: I reversed these so they display profit instead of cost (higher positive numbers = better)
The cost of salvaging ecto (positive numbers = profit for you):
Scenario DescriptionProfit per ectoProfit per luckProfit breakdown if salvaging
Buy Ecto, salvage Ecto, sell Dust-114 per ecto-1.093 per luck1827 dust sale - buy ecto for 1881 - 61 salvage
Have Ecto, (sell Ecto vs. salvage Ecto and sell Dust)161 per ecto1.538 per luck1827 dust sale - 1604 ecto sale - 61 salvage
(Buy Ecto and salvage Ecto vs. buy Dust), use Dust174 per ecto1.661 per luckbuy dust for 2116 - buy ecto for 1881 - 61 salvage
Have Ecto, (sell Ecto and buy Dust vs. salvage Ecto), use Dust450 per ecto4.291 per luckbuy dust for 2116 - 1604 ecto sale - 61 salvage


Max price to pay for Fine/Masterwork (to buy material cheaper than just buying it straight off the TP's buy order price), salvage with Crude/Basic/CFSoM:
Purpose is to use / Purpose is to sell
Don't show all items below: 100 (-10c / +10c)
Wood WeaponsSalvaged MaterialsGreen 1-20Soft 16-33Seasoned 31-48Hard 46-63Elder 59-80
Focus1.03 Wood Logs



127
Long Bow1.84 Wood Logs



229
Scepter1.18 Wood Logs



146
Short Bow1.49 Wood Logs



185
Staff1.54 Wood Logs



191
Trident1.5 Wood Logs



186
Torch1.1 Wood Logs



136

Wood+Metal WeaponsSalvaged MaterialsGreen 1-20
Copper 1-23
Soft 16-33
Iron 19-33
Seasoned 31-48
Iron 34-53
Hard 46-63
Platinum 49-62
Elder 59-80
Mithril 54-80
Axe0.53 Wood Logs / 0.66 Ore




Hammer0.79 Wood Logs / 0.79 Ore

106
134
Harpoon Gun0.83 Wood Logs / 0.79 Ore

108
139
Mace0.6 Wood Logs / 0.62 Ore



102
Pistol0.61 Wood Logs / 0.62 Ore



103
Rifle0.82 Wood Logs / 0.76 Ore

105
136
Shield0.56 Wood Logs / 0.54 Ore




Spear0.85 Wood Logs / 0.83 Ore

113101143

Metal WeaponsSalvaged MaterialsCopper 1-23Iron 19-33Iron 34-53Platinum 49-62Mithril 54-80
Dagger1.03 Ore




Greatsword1.61 Ore
136134113
Sword1.15 Ore




Warhorn1.41 Ore
119117


Heavy ArmorSalvaged MaterialsCopper 1-23Iron 19-33Iron 34-53Platinum 49-62Mithril 54-80
Helm1.35 Ore
114112

Shoulder1.08 Ore




Coat1.88 Ore
159158133
Gloves1.18 Ore




Leggings1.1 Ore




Boots1.17 Ore





Medium ArmorSalvaged MaterialsRawhide 1-20Thin 16-35Coarse 31-50Rugged 46-63Thick 58-80
Helm1.8 Leather Sections
219218512307
Shoulder1.78 Leather Sections
217215507304
Coat2.45 Leather Sections120300298698420
Gloves1.82 Leather Sections
222220518311
Leggings1.69 Leather Sections
206204481288
Boots1.81 Leather Sections
221219515309
Back Item1.7 Leather Sections
207205484290

Light ArmorSalvaged MaterialsJute 1-20Wool 16-33Cotton 31-50Linen 44-63Silk 58-80
Helm1.81 Cloth Scraps121310112157
Shoulder1.95 Cloth Scraps131334121170
Coat3.03 Cloth Scraps206521190266101
Gloves1.79 Cloth Scraps120307111156
Leggings2.1 Cloth Scraps141360131183
Boots2.01 Cloth Scraps135345125175

TrinketsSalvaged MaterialsCopper 1-20Silver 25-35Gold 40-50Platinum 55-65Mithril 70-80
Accessory1.58 Ore


111
Amulet1.61 Ore


113
Ring1.66 Ore


117

Help and Info:
 ● Gives cost info on items that give luck
 ● Ectos give the most per salvage (and can be salvaged quicker), but also tend to cost a lot for each luck you get. I included several ways to handle ectos, depending if you're buying them or already have them, or selling them or using them.
 ● Positive values per luck mean you lose that much, negative values mean you gain that much. (negative means you should do it even if not looking for luck).
 ● Some blue and green items give valuable materials cheaper than they can be purchased in the TP (sometimes even able to sell it at a profit). The table will tell you which items and the max price you should pay to break even compared to just buying that material off the TP for buy order prices.  The cheaper you buy an item below this amount, the more profit you will make.
 ● 'Dont show all items below' will not show number values (just an empty box) for that item/level if the amount needed to buy below is less than this amount (it's likely it's just not possible to buy items cheaply enough)
 ● All calculations include the cost and chance of promotion of an Infinite kit; 3c per salvage, 12% chance of higher tier

● Basic Materials Salvage Drop Rates:
 Crude has 10% chance of higher tier
 Basic/Infinite has 12.5% chance of higher tier
 Fine has 13.75% chance of higher tier
 Journeyman has 15% chance of higher tier
 Master/Mystic has 16.25% chance of higher tier
 BLSK has 22.5% chance of higher tier

If you're not sure what level is the best to open masterwork bags at: Silverwaste's chart is pretty good.