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Luck and Basic Salvage Tool
Luck from Ecto = 105
Luck from Masterwork = 30
Luck from Fine = 11

Ecto: 1419 - 1420 (1207 after tax)
Dust: 835 - 879 (747 after tax)
Number of Dust per salvaged Ecto with Master/Mystic/SFSoM: 1.85
Note: I reversed these so they display profit instead of cost (higher positive numbers = better)
The cost of salvaging ecto (positive numbers = profit for you):
Scenario DescriptionProfit per ectoProfit per luckProfit breakdown if salvaging
Buy Ecto, salvage Ecto, sell Dust-97 per ecto-0.9312 per luck1382 dust sale - buy ecto for 1419 - 61 salvage
Have Ecto, (sell Ecto vs. salvage Ecto and sell Dust)114 per ecto1.088 per luck1382 dust sale - 1207 ecto sale - 61 salvage
(Buy Ecto and salvage Ecto vs. buy Dust), use Dust64 per ecto0.6167 per luckbuy dust for 1544 - buy ecto for 1419 - 61 salvage
Have Ecto, (sell Ecto and buy Dust vs. salvage Ecto), use Dust276 per ecto2.636 per luckbuy dust for 1544 - 1207 ecto sale - 61 salvage

Max price to pay for Fine/Masterwork (to buy material cheaper than just buying it straight off the TP's buy order price), salvage with Crude/Basic/CFSoM:
Purpose is to use / Purpose is to sell
Don't show all items below: 100 (-10c / +10c)
Wood WeaponsSalvaged MaterialsGreen 1-20Soft 16-33Seasoned 31-48Hard 46-63Elder 59-80
Focus1.03 Wood Logs

Long Bow1.84 Wood Logs
Scepter1.18 Wood Logs
Short Bow1.49 Wood Logs
Staff1.54 Wood Logs
Trident1.5 Wood Logs
Torch1.1 Wood Logs

Wood+Metal WeaponsSalvaged MaterialsGreen 1-20
Copper 1-23
Soft 16-33
Iron 19-33
Seasoned 31-48
Iron 34-53
Hard 46-63
Platinum 49-62
Elder 59-80
Mithril 54-80
Axe0.53 Wood Logs / 0.66 Ore
Hammer0.79 Wood Logs / 0.79 Ore
Harpoon Gun0.83 Wood Logs / 0.79 Ore
Mace0.6 Wood Logs / 0.62 Ore
Pistol0.61 Wood Logs / 0.62 Ore
Rifle0.82 Wood Logs / 0.76 Ore
Shield0.56 Wood Logs / 0.54 Ore
Spear0.85 Wood Logs / 0.83 Ore102229315290150

Metal WeaponsSalvaged MaterialsCopper 1-23Iron 19-33Iron 34-53Platinum 49-62Mithril 54-80
Dagger1.03 Ore101183187192
Greatsword1.61 Ore160288294302
Sword1.15 Ore114205209215
Warhorn1.41 Ore140252257264

Heavy ArmorSalvaged MaterialsCopper 1-23Iron 19-33Iron 34-53Platinum 49-62Mithril 54-80
Helm1.35 Ore134241246252
Shoulder1.08 Ore106192196201
Coat1.88 Ore188337344353
Gloves1.18 Ore117210214220
Leggings1.1 Ore108196200205
Boots1.17 Ore116208213218

Medium ArmorSalvaged MaterialsRawhide 1-20Thin 16-35Coarse 31-50Rugged 46-63Thick 58-80
Helm1.8 Leather Sections161425310606312
Shoulder1.78 Leather Sections159421306600308
Coat2.45 Leather Sections220580423827426
Gloves1.82 Leather Sections163430313613315
Leggings1.69 Leather Sections151399291569293
Boots1.81 Leather Sections162428312610314
Back Item1.7 Leather Sections152401292572294

Light ArmorSalvaged MaterialsJute 1-20Wool 16-33Cotton 31-50Linen 44-63Silk 58-80
Helm1.81 Cloth Scraps181398243469
Shoulder1.95 Cloth Scraps195429262505
Coat3.03 Cloth Scraps305668409787
Gloves1.79 Cloth Scraps178393240464
Leggings2.1 Cloth Scraps210462282544
Boots2.01 Cloth Scraps201442270521

TrinketsSalvaged MaterialsCopper 1-20Silver 25-35Gold 40-50Platinum 55-65Mithril 70-80
Accessory1.58 Ore124
Amulet1.61 Ore127
Ring1.66 Ore131

Help and Info:
 ● Gives cost info on items that give luck
 ● Ectos give the most per salvage (and can be salvaged quicker), but also tend to cost a lot for each luck you get. I included several ways to handle ectos, depending if you're buying them or already have them, or selling them or using them.
 ● Positive values per luck mean you lose that much, negative values mean you gain that much. (negative means you should do it even if not looking for luck).
 ● Some blue and green items give valuable materials cheaper than they can be purchased in the TP (sometimes even able to sell it at a profit). The table will tell you which items and the max price you should pay to break even compared to just buying that material off the TP for buy order prices.  The cheaper you buy an item below this amount, the more profit you will make.
 ● 'Dont show all items below' will not show number values (just an empty box) for that item/level if the amount needed to buy below is less than this amount (it's likely it's just not possible to buy items cheaply enough)
 ● All calculations include the cost and chance of promotion of an Infinite kit; 3c per salvage, 12% chance of higher tier

● Basic Materials Salvage Drop Rates:
 Crude has 10% chance of higher tier
 Basic/Infinite has 12.5% chance of higher tier
 Fine has 13.75% chance of higher tier
 Journeyman has 15% chance of higher tier
 Master/Mystic has 16.25% chance of higher tier
 BLSK has 22.5% chance of higher tier

If you're not sure what level is the best to open masterwork bags at: Silverwaste's chart is pretty good.